
Art · · 1 min read
Building the hellfire palette: magenta, ember and near-black
The colour rules behind Neon Hellfire: a near-black base, one hot magenta accent for what matters, and ember orange reserved for fire and danger.
Dev log // Transmissions from the pit
How we build a fast retro shooter: the raycasting engine, the arena design, the controls and the neon pixel art.

Art · · 1 min read
The colour rules behind Neon Hellfire: a near-black base, one hot magenta accent for what matters, and ember orange reserved for fire and danger.

Design · · 1 min read
How Neon Hellfire tunes its opening arena so demons close the distance fast, forcing movement over hiding and keeping every run short and intense.

Design · · 1 min read
Why Neon Hellfire sticks to WASD movement, Q/E or arrow turning, one fire button and mouse aim, plus on-screen touch keys for phones.

Engine · · 1 min read
A plain-language look at the 2.5D raycasting trick behind Neon Hellfire: one ray per screen column, wall heights from distance, and why it still feels fast.