
Art · · 1 min read
Building the hellfire palette: magenta, ember and near-black
The colour rules behind Neon Hellfire: a near-black base, one hot magenta accent for what matters, and ember orange reserved for fire and danger.
Dev log // Tag: #pixel-art
How we build a fast retro shooter: the raycasting engine, the arena design, the controls and the neon pixel art.

Art · · 1 min read
The colour rules behind Neon Hellfire: a near-black base, one hot magenta accent for what matters, and ember orange reserved for fire and danger.

Engine · · 1 min read
A plain-language look at the 2.5D raycasting trick behind Neon Hellfire: one ray per screen column, wall heights from distance, and why it still feels fast.