
Design · · 1 min read
Arena pacing: why the demons never let you breathe
How Neon Hellfire tunes its opening arena so demons close the distance fast, forcing movement over hiding and keeping every run short and intense.
Dev log // Category: Design
How we build a fast retro shooter: the raycasting engine, the arena design, the controls and the neon pixel art.

Design · · 1 min read
How Neon Hellfire tunes its opening arena so demons close the distance fast, forcing movement over hiding and keeping every run short and intense.

Design · · 1 min read
Why Neon Hellfire sticks to WASD movement, Q/E or arrow turning, one fire button and mouse aim, plus on-screen touch keys for phones.