
Design · · 1 min read
WASD and one trigger: keeping the controls brutally simple
Why Neon Hellfire sticks to WASD movement, Q/E or arrow turning, one fire button and mouse aim, plus on-screen touch keys for phones.
Dev log // Tag: #accessibility
How we build a fast retro shooter: the raycasting engine, the arena design, the controls and the neon pixel art.

Design · · 1 min read
Why Neon Hellfire sticks to WASD movement, Q/E or arrow turning, one fire button and mouse aim, plus on-screen touch keys for phones.